Roadmap

  • Mid 2017

    Foundation

    Earlier work done on the game

  • Mid 2017

    Inventory

    Items, equipment, some visuals

  • Current

  • Late 2017

    Crafting

    Ore mining, Ingot smelting, item forging.

  • Early 2018

    Character persistence

    Saving character data, some world data. Making the character more yours.

  • Early 2018

    Better AI

    Npcs at as they should in towns, some take jobs to keep the towns running and generally find their place in the world. Creatures will be either hostile or docile. Some will protect their territory and some will roam.

  • Mid 2018

    Base Questing

    Simple questing setup, npc quest givers, collection quests, crafting quests.

  • Future

  • Mid 2018

    More Towns

    A few towns to travel to. Start of economy with trade between the two.

  • Mid 2018

    Improved Combat

    Rebalance combat, improve standard attacks, better maneuvering, attack combos.

  • Mid 2018

    Magic

    Magic tiers, learning more skills, combat and utility spells.

  • Mid 2018

    Player Housing

    Build your own house! Own property! Run a shop!

  • Mid 2018

    More World

    Fill out a few towns, build larger regions of the map, fill it with activities.

  • Late 2018

    Dungeons

    Go dungeon diving! Explore some caves, find some treasure, avoid the monsters!

  • March 2019

    Release

    Not complete but should be a game by then. We will see how it goes. Early Access on Steam.