It was brought to my attention that there was a player desync issue, so this patch was pushed out quickly to fix it.
Changes
- Cleaned up npc and player movement. Still jittery but now more accurate.
- Trees where spawned randomly per player. This is now in sync.
- Block was locking player into combat. Disabled until the rest of the combat changes are in place.
- Combat mode can now be toggled on a controller. The button is Y on an Xbox controller.