Roadmap

  • Mid 2016

    Multiplayer System

    Basic Networking

  • Mid 2016

    Movement Controller

    Character movement!

  • Late 2016

    Basic AI

    Npcs running around and mindlessly killing

  • Late 2016

    Basic Combat

    Attacking, blocking, simple combat

  • Late 2016

    Basic Magic

    Fireballs and the framework for projectiles

  • Early 2017

    Inventory

    Items, equipment, some visuals

  • Current

  • June, 2017

    Character persistence

    Saving character data, some world data. Making the character more yours.

  • July, 2017

    Crafting

    Ore mining, Ingot smelting, item forging.

  • 2017

    Better AI

    Npcs at as they should in towns, some take jobs to keep the towns running and generally find their place in the world. Creatures will be either hostile or docile. Some will protect their territory and some will roam.

  • Future

  • 2017

    More Towns

    A few towns to travel to. Start of economy with trade between the two.

  • 2017

    Improved Combat

    Rebalance combat, improve standard attacks, better maneuvering, attack combos.

  • Early 2018

    More Magic

    Magic tiers, learning more skills, combat and utility spells.

  • 2018

    Player Housing

    Build your own house! Own property! Run a shop!

  • 2018

    More World

    Fill out a few towns, build larger regions of the map, fill it with activities.

  • 2018

    Dungeons

    Go dungeon diving! Explore some caves, find some treasure, avoid the monsters!

  • Tentatively End of 2018

    Release

    Not complete but should be a game by then. We will see how it goes.